“.As the fighting on Sian began it’s final, blood-soaked orchestra of death, the rest of the Confederation dealt with the final stages of the collapse of central authority. It will not only kill a large amount of troops in the open instead of having to remove them from their bunkers and the ruins of the city, but also after that the possibility of a large scale counterattack will decrease dramaticaly, after all once burned twice shy. Let them fight against a well-defended trench line to see what it feels like and once a large enough detachment of troops arrive to the kill zone activate some minefield and start preplotted artillery barrages through the most likely routes of escape, while mobile troops in the flanks start an encirclement.
#Battletech urban warfare worth it reddit full#
Then in a day in which the weather looks bad enough to delay air support and drone observation lure the enemy into attacking said weak point -maybe with a failed nuisance attack- and then simulate a full scale retreat to an isolated point of the line so the Sian defenders feel that for once they can get a win and maybe a victory, an obvious enough trap, but not one that the seasoned soldiers will point out simply due to the fate defeatists face lately. Then fake a relatively weak point in the cordon keeping the city isolated, ideally a position where help from other sectors would find it hard to arrive, with a fake command post behind it. First reduce the amount of artillery support to the Fed attacks, to make the enemy think that the supply of artillery rounds is low, maybe make it so that the siege stops moving in multiple vectors and instead choses to hammer a single point in the front. The enemy is composed of barely trained militia and fanatical loyalists with a high command that is more often than not acting on illusions. It sucks, but bombs and arty are going to be much more effective against the defenders on Sian then ACs, LRM/SRM and Gauss rifles, so if the supply and logistics boys and girls did their jobs you are going to have a lot of un-happy mech warrior and vehicle crew-members, but many more will be alive to be unhappy! And if you were piloting an enforcer but have no energy heavy config, your getting that old Jenner with 4 medium lasers. When an energy config is available on a 'ballistic' mech, that pilot needs to suck it up and be transferred to that configuration.
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It's all the pillboxes, bunkers, choke-points that slow-down or stop mobile warfare and allow someone with an inferno bomb strapped on them to make things even messier.Īs much as it sucks the mechs that are omni need to be configured for mostly if not pure energy load-out, the standard mechs when possible need trained pilots for energy heavy mechs. The Mech vs Mech battle though going to be intense and having energy based mechs put you at a disadvantage is not where Sian is going to be won or lost. If you have an energy based mech you swap that one for a guass, missile or AC boat. Flashmen, PPCs Awesomes, ect would be mechs you should have in the front-lines.
![battletech urban warfare worth it reddit battletech urban warfare worth it reddit](https://vip-mods.com/uploads/posts/2019-05/1558254319_1745299829_preview_20190518213209_1.jpg)
You prioritize what ammo you are going to carry, I know the Federated Suns part of the Federated Commonwealth has the 'Cult' of the Autocannon, but you tell your mech-jocks you have your basic load and then you are on medium lasers until the next Log Pac comes in.